Friday, 27 April 2012
So, I decided this would be a good time to finish my old matte paintings. Gates of Primos are now more or less done... though I could work on this forever and I'd never feel satisfied. So I better post it.
Walls of Primos are impenetrable. Its gates are shut... The barbaric outside world may never enter the last outpost of humanity.
Sunday, 22 April 2012
On April 18, 2010, I finished Star Wars Shadows of the Past. I had a vision then, of armies of soldiers with lightsabers clashing in the setting sun. I spent the next few moths learning enough CG to make this happen. In December 2010 I announced Armies of the Fallen and I've been working on it ever since.
In summer 2011, due to computer failure, I lost 90% of my AotF data. I had to start again. In December 2011 I got to the same stage where I was in August. Then, when I finally started to export the shots, complications arose, I wasn't happy with the shots, the music, everything. A lot of back and forth work was required. But we kept on going. And I am now ready to present to you what I saw in my head two years ago.
Dailymotion version - better quality:
And it's just the beginning...
:-D (It sounds so epic when I say that)
Thursday, 5 April 2012
The planet Akuss is a fortress. It relies on its orbital shields to prevent any kind of bombardment. Its only surface structure is the Temple - everything else is built underground. The anti-air guns can destroy any spaceship in a matter of minutes. And in case everything else fails, an EMP field can be activated around all the essential military centers.
It is impossible to reach the surface by ordinary means.
Fallen's plan is simple, crude and effective. He wants to flood the Akuss' skies with drop pods powered by ordinary fuels, able to withstand the effects of the EMP field. Each Pod is carrying several soldiers, ready to fight on foot as soon as they hit the ground. Fallen intends to assemble an army near the Temple and attack it head-on, while his fleet remains on the orbit to occupy Master's forces.
Fast and decisive action is the key. Even cornered, Master is a powerful opponent.