Finally, a new milestone reached. I've always wanted to know how to create some nice procedural terrain directly in Maya, without using any additional software or plugins. Now I finally got around to testing a few ways to do that and the results blew my mind. So easy and so many possibilities. I'll definitely use it for the terrain in Armies of the Fallen.
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First to create a height map. |
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Close-up test. |
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Adding texture. |
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Can't go much closer, but the details hold relatively well. |
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Testing light. |
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Environment lighting. |
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And a finished shot. |
Next stop: volumetric clouds.
- MK
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