Showing posts with label Shadows of the Past. Show all posts
Showing posts with label Shadows of the Past. Show all posts

Friday, 4 February 2011

AotF Main Characters: The Fallen

The enigmatic main hero of the Armies of the Fallen. Little is known about his past, who he was, where he came from...only dark stories go round, whispers of unthinkable horrors. Yet one thing is certain; he was the first one to break the chains and escape the slavery. The first one to rise up and challenge the Master.
And as the story of his deeds started to spread, others like him began to see through the Master's lies. They fought and died in great numbers to free themselves and join his cause - and together they formed a new force in the galaxy. A force banished from Light and betrayed by Darkness...they are the Fallen.
Yet behind the mask of their leader more secrets hide. And nothing is ever the way it seems to be.

The Fallen

This awesome concept art was created by Travis J. Wright. Follow his blog on http://neechart.blogspot.com/
Stay tuned for more info about the characters of Armies of the Fallen.

- MK

Saturday, 8 January 2011

AotF: Akuss Invasion

Yes. Battles in space. That's one more thing I plan for AotF. Meet Akuss, Master's homeworld.

Akuss Invasion Concept

- MK

Sunday, 2 January 2011

AotF: Throne Room

Second concept art for Armies of Fallen. This is Master - the mysterious voice that's been guiding us through Power of the Dark Side and Shadows of the Past as I imagine him in person. The initial idea will probably change a lot though.

Master in the Throne Room Concept


- MK

Monday, 27 December 2010

Armies of the Fallen Announcement

This is it. The sequel to Shadows of the Past is now officially announced. Follow us and wait. The pulse of battle is growing stronger...


"The circle is complete." - Master

Several years have passed since the end of Shadows of the Past. War has been raging ever since. Fallen's revolution changed the whole Empire, it turned the Master's realm to shreds. Fallen's armies, though weak and unorganized at the beginning, were forged into a deadly and unstoppable weapon. Now all that's left is to strike a final blow and confront Master directly.

Yet even our hero can feel that something is wrong. That something was born inside himself and it can not be undone. It made him reclusive, solitary, until finally one day, his mask appeared. Since then, no one has seen his face again.

Together they march, towards the final battle. They have crossed the Shadows, but lost the Light. And the way forth is only one...



The Assault on Master's Temple Concept

Even this time we plan to deliver only the best quality, but in much bigger scale. We will focus not only on the VFX and action sequences, but also on the story and acting.  Stay tuned for more info. This will be THE Star Wars fanfilm we've always dreamed of!

One more thing - no black screen this time. The goal is to bring 30 minutes of non-stop jaw dropping Star Wars epicness.

- MK

Wednesday, 14 July 2010

Showreel 2010

And here's also the new showreel - I tweaked the Making of SotP video a little and called it final.



And yeah...that's about it for Shadows of the Past. One chapter of my life is over...let's move on to more exciting things now! Many people asked me what am I planing for my next project. The ideas are numerous and I must say I have a hard time staying low and controlling myself...because I'd really love to make an epic 90 minutes movie with blowing spaceships, charging armies, complex characters and great storyline (Stories first! Hmm, why do I keep naming it last? Focus, Martin!). The only way that certain is that...I'm not certain which of those concepts in my head should I pick first.

But I can tell you one thing - I want to make a CG short film before I (hopefully) shoot the third part of my SW trilogy. Which means I must study following topics: CG character modeling, texturing, rigging and animation. Which is not exactly a small thing...I'm currently finishing the modeling and texturing.

If I'll work hard enough (and I will!) I'll be able to finish the self-study course till the end of this year. Then I'll pick one story from my collection and make it into a short CG film. That's the plan. And I'm the man of my word...

P.S. Anyone talented in CG work willing to join me in my efforts, please, send me a message :-)

- MK

Sunday, 11 July 2010

Saturday, 12 June 2010

Stories first, explosions second

This is a short article about what I've learned when making the short film Shadows of the Past. And NO, it's not an article about visual effects. Of course, I've learned a lot of things (from camera work and directing to heavy compositing and using 3d packages) and I have probably done a fairly good job when it comes to the look of the film. But still I have a very bad feeling about the project as a whole - because I personally think I failed as a filmmaker. That's why I write this post: to remind myself what went wrong and why.

SotP was of course never meant to be a story-driven film, I planned it as a duel and added the storyline after it was shot (and the story itself went through several transformations during that process). I felt fine about the way everything was heading right until a certain point in postproduction: when the effects were done and I had the final edit exported. It was then when I started to wonder...is this really what I wanted to create? A visual effects driven story?

Don't get me wrong, I love visual effects and I love the way they expand the movie experience but - that's the thing. Because of the SotP I realized something that I had almost completely forgotten during the last few years. The eye-candy is meant to supplement the story and not the other way around. This is of course no groundbreaking discovery...but it seems to me that today, more and more people tend to deliberately put this fact aside.

Not the explosions but the emotions behind them are important. It is not the technological marvel but the story idea that makes a groundbreaking film. Of course, hot chicks and stunning effects attract the masses and earn a lot of money but we shouldn't forget that there can be great films with both of these things and a clever plot (e.g. the first Matrix). And this brings me to the most important thing - the way I learned I should structure a project.

A PROJECT STRUCTURE
1. IDEA
The idea must come first. Bring something very deep, personal, philosophical, funny, emotive or romantic - it doesn't really matter what it is as long as it's not forced! Tell a story that comes from within you, about something that's been bugging you for so long that it just has to come out, on a paper, into a script, into a movie...to the audience for them to learn about it and possibly from it.

2. THE STORY STRUCTURE
What can I say, the good old Aristotle's dramatic structure is a time-proven key for most stories.
But there's more. You can not make a story full of great moments - if every scene was awesome and bombastic, they would all feel average. You need to build a story that's gripping but balanced. When you go up, you need to go down a few scenes later, when you bring action, you need to bring dialog (or slow down in any other form) also. This way the special parts of the story will feel even more so.
And always remember - even if your film generally sucks, if you have a strong intro (to get the people's attention) and more importantly outro (to give them nice feeling when the credits are rolling) you're almost always halfway there. But dare not to count on it!

3.CHARACTERS
You need to inhabit your story with interesting 3-dimensional characters. What does 3-dimensional mean? Grey. They are not white nor black. Not good nor evil. They are better and worse and they all have their virtues and flaws. This way they become human beings - because human beings are flawed creations.
And of course never underestimate the power of romance or relationship. A beautiful lover, a dear pet, an old parent - it is always painful to loose them and if I manage to make the reader/viewer worry about the characters, it's immediately a huge success. For as soon as my audience worries about them, suddenly everything that happens is pushed to a whole new level. The audience must live with the story!

4.LOOK & ATMOSPHERE
Yes, that's right. The look and the atmosphere achieved through camera style, image quality, filters, vfx etc. come fourth. I'd say the ratio is 60:40 (idea, structure,characters:looks,atmosphere), but many writers or storytellers would say it's even more in favor of the former. Make no mistake, the way your film looks influences how your film feels in a lot of ways, But if the first three points are not built well enough, the feel will never be powerful enough to grip.


Of course there's a lot more to it than these 4 points. I didn't mention MUSIC which plays a huge role in the overall filmmaking process - even though it's often underestimated. I wouldn't say that the music is almost as important as the video. It is as important as the video. Of course there are directors who can create a film, not incorporate any music at all and create a very powerful and emotional experience. Hats down to all of them (e.g. watch Generation Kill TV series - no music and you don't even notice it). On the other hand think about examples like Dark Knight-Hans Zimmer or Battlestar Galactica-Bear McReary...I can't imagine how much less powerful the experience would be without the wonderful music.

Anyway, this is a few ideas I realized when finishing the Shadows of the Past project. I delved too much into the look & atmosphere part of the project and I completely forgot to stress the first three. I think I can still be forgiven for the whole film was never meant to be more than an action video and a visual effects showreel but I'm very glad I realized all this. I don't say it's the way, I say it's my way I want to do my future films and all I ask from you is to think about it.

Remember - nowadays, every sh*tty film has wonderful visual effects and people are getting fed up. It's a one way street and eventually no one will be stunned by anything that appears on the screen. Hopefully people will be more and more thrilled by what appears under it. So what's my advice? Build the ideas and the stories first - the looks second. If you want to make flashy videos, go for commercials or game cinematics. Filmmaking is a whole different league.

If you haven't got the story, you haven't got anything.
- Raoul Walsh


P.S. Huge thanks goes to Dorkmann Scott and his "Grey Area" blog post that inspired me and Verica Kordic who made me realize a lot of this.

Monday, 3 May 2010

Star Wars Shadows of the Past ONLINE

Here we go. After 9 months of work Shadows of the Past is done and online. I hope you like it. More info coming soon!



Big thanks goes to everyone mentioned in the credits and Dailymotion for its great support!

- MK

Saturday, 3 April 2010

DailyMotion becomes official partner for SotP!

Dailymotion has become our official partner. This means we won't be releasing our film on Youtube but exclusively on DM.
If you're looking forward to it, just check http://www.dailymotion.com/MartinKlekner on April 30.


Star Wars Shadows of the Past Teaser
Uploaded by MartinKlekner. - Classic TV and last night's shows, online.

Oh and by the way, the film might be done in a week. Stay tuned!

- MK

Thursday, 25 February 2010

SotP Rotoscoping done

THE ROTOSCOPING IS DONE! The 100 shots of the fight sequence are now ready...uff, still can't believe it. We were rotoing blades as well as the whole actors - wait for the film to know why. Special thanks goes to all the people who've helped me - Daniel Maher, Cornell Herg, Mark Evans, Lukas Maly. Now it's just a matter of finishing the film & the soundtrack + adding sound effects.




- MK

Monday, 11 January 2010

Shadows of the Past Poster

So here we go - the official poster for Shadows of the Past. Ive never thought a simple poster would require so much work - and drawing it wasn't the hardest thing! It was actually the final tweaking that took me several days. Hope you like it.



And yes, that is the official release month. Stay tuned!

- MK

Sunday, 3 January 2010

Shadows of the Past Lightning

There is going to be a lot of lightning in Shadows of the Past. In fact, I don't think there's ever been so much lightning and so much different lightning-Force combinations in any other Star Wars fanfilm.



-MK

Monday, 30 November 2009

Shadows of the Past Teaser 2!

This a second teaser for our upcoming Star Wars fanfilm Shadows of the Past, full of new and updated shots.
For the first time in the history of our studio we have our own music track, created by Tomas "Meridius" Zemler. If you like it, be sure to visit his web http://meridius.ic.cz/
The film is about to be released on January 2010.



- M.

Saturday, 7 November 2009

SotP Update...Rendering in Progress

These days are full of rendering, compositing and finalizing the CG shots. Actually I must say Im pretty happy with the way they come out. Seeing it on a picture is one thing... watching it move is completely different. There's still a lot of work ahead though. After I finish CG shots, I must also finish the final cut. Then our composer's going to start his job, lightsaber artists will begin the often tedious but necessary rotoscoping and meanwhile I shall work my way through stabilizing, color correcting, adding fancy effects and removing ugly objects and even uglier graffiti. And then there's of course the sound editing - but Ive collected a wonderful gallery of great sci-fi sounds, so I'm pretty confident at that.

Uff, it's going to be a hell of a lot of work these next two months. But I have a good feeling that it's going to be worth it. But enough talk, here's an image from the updated Striker flyby shot...



Two more things. First, Daniel Maher, our lightsaber artist from the Power of the Dark Side is back and he'll be making the lightsabers move and shine. Great news indeed.

Second, we have a new fan page on Facebook. So if you have your account, be sure to favor us with your fan subscription...

- M.