Finally, a new milestone reached. I've always wanted to know how to create some nice procedural terrain directly in Maya, without using any additional software or plugins. Now I finally got around to testing a few ways to do that and the results blew my mind. So easy and so many possibilities. I'll definitely use it for the terrain in Armies of the Fallen.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZQOjfx_zdngiAv2D9yA_0MTU52QTNArOxRkrantYbEIdHEb-uc9pdP1cvFRcoutJWsl-LgDqYL83WDuZj9K4kcYZ2WXNN1gqZS_T5Bg2K1Gbnlc8JEPPuycQtkIEK-wJwlh3cHzlhekRJ/s400/terrain_01.jpg) |
First to create a height map. |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5nRiuj9FZw9CEVxv1npTyt0b1PSmypbCqsNxIL3iqs75Q1Yb1pM8iumXGPSvz-uFpCkKh7Zt8-YHuKYkvPKIJe4OAe-t7XQhE1I9iC70gZikryoPTQXdvxWMGRh5UlnDjemmrSmlfjpO4/s400/terrain_03.jpg) |
Close-up test. |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDmI2-8CnQPo4hBNeVYxEv4DhJ47Xb_u2Obv5AFtSHOjWVfJI5G2l4dNA4USmUOKuzyPz3aeCMHN6lcAA2alLqOaf17Axgk1YhlzI0uSmHPh9fGAM6NX6T5pgh94zTZbvkJHmu_smU1ZZE/s400/terrain_04.jpg) |
Adding texture. |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQq-SwNRBvCLto_fU_2_jXpmN4ED2am6H76HB6jYtuLpyCLdfgg60oCF6cEbm39Zo4SrPndLPRUBH_bsl2tf6yugqmrCAHOeujrFIYtY4827PW4iAqqAAYuUuJ6GoRqe5KYz0Nie_pwac0/s400/terrain_05.jpg) |
Can't go much closer, but the details hold relatively well. |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuD0LyWecW3VKFiL_1u5IoRc-zR1M-zO4VJHC24Xt84M3B36Ycxtv1xOgc72drCD8VkyutCWDXstE34j-ibdS5AWzLhb1Pis7-_733n07nUOXiRfNQb8UA-oWA1N37UTPEiiY0KrJPxUR9/s400/terrain_06.jpg) |
Testing light. |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsZ5OiejyR0tcjhrKq9x9AP434ElH0tFz74KjTJgrCAx64HjzY1kDBKydfOU8s0C9ISJsQxe1zrOoF2xZRVwr9ozcmUniTSOe7ptqb7vQENT0-o9F-FfPJ5lng1YVibh9JgCHUXdvbkomc/s400/terrain_07.jpg) |
Environment lighting. |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGjqLKyEcPBrul9dpI2FV6Vrl5nCD2Mq6ETnhnD7Y_vT0MaHXFuRO_nPUH0yrtekci6YAzh-gh8D5PBuiIggfR8t2zl7uo0Cl28GlJVMRVvhXuXQ9BJ4k_I9st4szZqaSd0Z31zLdvAFUk/s400/terrain_09.jpg) |
And a finished shot. |
Next stop: volumetric clouds.
- MK